6 posts tagged ‘Emulator’
Provenance Rejected From the App Store
leazhito: Around 4 hours ago developer posted that the app was once again rejected by Apple for weird reasons regarding adding games during testing.They later posted that they submitted another appeal.And shortly after this (see image) thread of two tweets mentions they have seemingly ran out of money due to Apple’s decision making and that […]
PPSSPP Emulator Stuck in App Review
PPSSPP: PPSSPP is an open source PSP emulator, that lets you run your own PlayStation Portable games on your various devices. PPSSPP is officially available on Android through Google Play, PC, Mac, and recently iOS through the App Store. There is also a Linux flatpak build. The project is ongoing for more than 11 years […]
Mini vMac for iOS Rejected via Notarization
Jesús A. Álvarez: Mini vMac for iOS won’t be coming to #AltStorePAL, it was just #RejectedByAppReview for notarization after an initial rejection and appeal. You can of course still get it from GitHub and build it with Xcode or sideload the ipa with AltStore Classic. Via Riley Testut: Apple’s complete abuse of Notarization is going […]
Sega Delisting Classic Games From Steam
Kevin Purdy (Hacker News): Sega has put dozens of its Master System, Genesis, Saturn, and other console titles onto modern game stores over the years. But, like that Dreamcast controller stashed in your childhood garage, they’re about to disappear—and getting them back will cost you a nostalgia tax.Those who have purchased any of the more […]
Building a Classic Mac OS App in Rust
Wesley Moore: The first challenge was finding a decent specification for the three versions of MacBinary. I was eventually I was able to dig up the following: MacBinary I MacBinary II MacBinary III I then set about building the parser. I reused the binary parser code from Allsorts since I was already familiar with that […]
Rescuing Files From Classic Mac OS...with Swift
Jordan Rose: The biggest benefits of doing this project in Swift are very similar to what the benefits would have been for using C++, back in the 90s, but with even more safety. Take directory walking. In C, this looks something like the following: FSIterator *iter; OSStatus err = FSOpenIterator(&directory, kFSIterateFlat, &iter); if (err != […]